Math and Science in the kitchen

Our microwave gave out a few months ago. More specifically, the internal light flashed and it made THROMB MOAM sounds and a red warning light came on if we try to use it. I figure it’s time.

The new one has 2 sound levels: LOUD and off (as opposed to our toaster oven which has 3: LOUD, reasonable, and off). It turns out that “off” is fine for the microwave. You know it’s done because it’s no longer making noise. And if you were not paying attention then the done beep was never very motivating anyway.

But here’s the weird thing: it rotates counter-clockwise! It doesn’t seem like it’d be a big deal, but my head nearly exploded. The old one: clockwise. It just seemed unnatural. As it turns out (so to speak), it sometimes rotates clockwise and sometimes counter. The notion presented to me was that this was to make sure that the wear on the bearings is even. I find it hard to imagine a cheap kitchen microwave ever outlasting any bearing, ever.

And on the subject of microwave rotation! All microwave plates should rotate at some even integer times 2 RPM. If your mugs don’t have handles, this doesn’t matter. But if you put a mug of tea with a handle in the microwave and zap it for 30 seconds or a minute, you want the handle to be in the same place it was when you put it in – because that’s the grip. Why has no one else thought of this!?

Finally: mold. Ellyn bought me a nice bread box a few years ago. Wood. Some metal in the framing. Maybe a year ago it got a mold spot – I left some bread in there too long. Maybe 1cm on the bottom. Ellyn tried all the things – left it in the sun. Soaps. Bleach. It always came back. I asked the internet and it said that mold is super sensitive to heat. 130 degrees F would kill just about any of it. So I put it in our (very consistent) oven at 170 degrees for about 40 minutes. There’s no glue (that I can spot) in the framing, so I was not too worried about melting. Long story short: the mold has not come back!

Dice Tower West 2025

I went to Dice Tower West again this year. Hung out with friends, played a bunch of games, and generally had a great time. The following is a list of games I had not played before. Most of them are new – with a few exceptions.


Moon Colony Bloodbath is a parallel semi-solitaire deck builder. It’s a quick game and easy to teach. The premise is pretty funny. I’d play it again, but I would not reach for it. I prefer my games a little interactive.

Fromage is a kind of worker placement game. You’re building a cheese empire! It’s a fairly quick game and not complicated. Not super compelling.

Seas of Strife is a trick taking card game. I’m not much of a card counter, but I had a good time with it. It’s quick enough to play. I’d go again.

Harmonies is a competitive card drafter/board building game. The interaction is the face up card drawing for placement, but as is often the case with games like this, I like my games to be more interactive.

Marvel United is a cooperative boss battler. Each player is a character with some special abilit[ies] they can bring to bear. A lot of the game is figuring out what you can do and what you can do to help other players do the best they can. I like this kind of game and would totally play again.

Leviathan Wilds is a game where you’re climbing a giant stone animal to heal its wounds. This is a coop game where each player has their own deck and some cards they play can help others. It amounts to a strategy game. I’d play again!

The Fellowship of the Ring: Trick-Taking Game This is a cooperative trick taking game. There are 18 ‘chapters’ to the game – mirroring the chapters of the book. You play various characters who must/not take various cards/tricks. I liked this enough that I bought a copy.

The Lord of the Rings: Duel for Middle-earth is a two player competitive card drafter. It has a clever score keeping piece for one aspect. It’s a fair 2 player game based on the 7 wonders model. I’d play it again, but I generally avoid 2 player games.

SETI is a eurogame. I was going to say hard core, but I guess it’s really not that complicated. Boy howdy was it long, though. Way longer than the fun to be had. I won’t play this game again unless I’m with 2 other people who only want to play it. 4 players is too long a game to contemplate.

Décorum I played at a demo table. 4 players are roommates who are trying to decorate their house. Each has a set of artistic conditions (this color/style/item in which rooms, etc). The game is won when all players are happy with the layout. The catch is you can’t say what you want – you can just say how each thing placed makes you feel. I hate that lamp! That paint color in that room is fine with me. etc. I’d play it again.

The Gang is a coop Texas Hold’em game. After each card you vie for which position you think you are in terms of hand ranking. You win the round if you all get the right rank at the end of the 7 cards.

Cross Clues is like a cross between codewords and apples to apples. I just played it once and would totally play it again. I may pick up a copy – maybe to give away.

Bomb Busters is a great cooperative game. If you start by thinking of hanabi you’re on the right track – but you can see your own pieces and there are a bunch of scenarios that add twists to the rules. I would buy a copy except this is the exact opposite of Ellyn’s kind of game.

Gun It I played at a demo table. It’s a coop game where the 4 of you are in a getaway car; there are 3 weapons and the steering wheel and an order you each act in. Your goal is to cause the most mahem with the traffic around you. This is totally a single player solo game that four people can play together if none of them is the type to take over. I’d aim away from it.

Honorable mentions – games I had the most fun playing again this year:

Thunder Road: Vendetta This game is a hoot! It must be said that it is even better (a bunch) with the fire expansion “Carnage at Devil’s Run”, but it’s fun on its own. I would own this if the box were not so big.

Cthulhu: Death May Die is a serious coop strategy boss battler. It’s not a short game, but I really enjoy it. It is thematic, nicely written, good art. I was hoping to play some of the new expansion scenarios but did not find any. Played a couple of scenarios and had a great time.

Scout is a fantastic, short, easy to teach card game for 3-5 (best with 4 or 5). There is no reason to not break this out if you have the right number and a little time to fill.

It rained!

What a funny thing to say. It rained! Back on the 19th it really rained for about 20 minutes. Henry (the cat) was very excited and confused. Zeke (the other cat) hid somewhere and came home after. Everything smelled amazing.

We all know what rain is. We all experience it. But this means something different to me than it does to most people in the world. The last time it rained here was .. in May? We didn’t have rain in June, anyway. So it’s been at least 4 months since the last time it rained here. What’s more, there is no telling when it’ll rain again. Typical would be the end of October. It could not rain again until January (unlikely). Quite possible it won’t rain again for another month or two. Which makes it kind of a big deal.

I happened to have lunch with my mother the next day. When I mentioned the rain, she pshawed. “You call that rain?” I’ve lived within 200 miles of my mother for most of my life – so our experiences of weather are pretty similar. Now she lives about 3 miles from me, so you would think that if it rained on me then it rained on her. But I happen to live between two little mountains, and it is quite possible that it really rained much harder here than there. Or maybe she just didn’t poke her head outside for those 20 minutes. I’m guessing the former.

My recent experience of rain is different than my neighbors’. I happened to have travelled to a place it rained back in June (my sister in Washington). We saw snow up close during that trip as well.

All of which serves to remind to me: we all experience this life differently. It rained! For me that was exciting. And a big part of that is because I happen to live where I do. If I lived somewhere else it would not be a big deal. So partly that’s who I am and partly it’s my current environment. And it’s just rain.

There’s a lot more personal experiences we do and do not share, and a lot more difference in our environments – past and present. I should keep an open mind and try to be empathetic.

Skynet

I was asked when I started using github copilot – their “AI” tool for helping write code. Here is the note I remember writing when I first turned it on:

Kurt Feb 21st, 2023 at 8:41 AM
This morning I needed to set the default value of an existing column. Instead of looking it up [on api dock] I wrote a comment and copilot filled in the line. It got it right except <plural variable name> instead of our <singular variable name>.  That’s pretty useful.

For context, that would have taken me 5 minutes to look up and sort out all the options and all that stuff.

DTW 2024

I went to Dice Tower West again this year – with Ellyn! Hung out with friends. Played a whole bunch of games. Had fun! Game highlights include Scout (card game we bought last year) and Fury Road.

Games!

Marrakech

I’m not sure how to describe this game. A lot of the experience is the giant board and felt rugs that you lay down on the giant “board”. I’d play the first retry just to figure out if there is a valid strategy to do better.

The Vale of Eternity

Kind of a card combo game – a little like Dominion, but with a deck you’re going through instead of a known set of cards to draw from. I worry that replays will make a big difference in how well you can build your power set and that will be a giant advantage against new players. I’d play it again.

Forest Shuffle

Another card combo game. It’s cute – you place tree cards and then associate various animals (mostly) with those trees. It has an interesting mechanic for the animal cards – they are all split in half either horizontally or vertically (with different animals on each half) so you only use one half of it. I’d like to see that mechanic in another game. I’d play it again if others wanted to.

Wyrmspan

If you’ve played Wingspan then you’ve just about played Wyrmspam. It’s about the same game with a couple of tweaks. And without the birds. Folks that like Wingspan for the birds don’t care for Wyrmspan. Folks that like Wingspans mechanics maybe like Wyrmspan. I didn’t care for Wingspan and don’t care for this one. I would avoid this game.

Robot Quest Arena

This is RoboRally for 8 year olds. It was not horrible. I’d play this with 8 year olds. I would totally play RoboRally.

Robinson Crusoe

Co-op survival game (which is kind of my bag). It was complicated, took too long, was hard to read the type on the cards. We lost at the very end but realized after the fact that we had a few abilities/cards that would have let us win. It was just too much of a pain to keep track of. Won’t be playing that again.

Deus

Card-combo with a splash of Settlers of Catan. This is another card combo where it seems like knowing the contents of the deck would be a huge advantage. It didn’t help that we started playing with the contents of one of the expansions – but we didn’t know that – and we didn’t have the rules for the expansions. Either way, I would avoid this game.

Vendetta Thunder Road

This was a con highlight! A bit like car wars light. It has some obvious mechanical flaws – you can gang up on folks, so it’s subject to the popularity contest. That said, if you heard a bunch of folks hooting and hollering and having a great time at the con, they were playing this game. I hear there is an expansion that adds more silliness and no real complexity. If the box were not big, I would buy this game. I would jump at playin again.

World Wonders

Competitive solitaire. Building and road placement on your own board but competing for tile draws. Ellyn really dug it and got a copy. I got thrashed at this the only time I played it. I’ll be playing it again, though I generally like my competitive solitaire to be more competitive.

Everdell Farshore

Card combo and worker placement. Yet another combo game where knowing the deck is a huge advantage. I’d play this again if others really wanted to, but I’d aim away from it. Though the art is super cute.

Empire’s End

Often compared to the game “No Thanks” – anti-auction game where you bid on NOT taking the disasters. The person who takes the disaster then gets all the bids that were made to avoid it as well. I just don’t care for fail games as a rule – where you’re trying not to do the worst.

I have changed my tune

When I’m in the kitchen doing the dishes or making dinner or whatever, I don’t hum a little tune. Yodoh doh-doh dodee doh… Some other times as well, but mostly while doing kitchen things. It’s not something I think about, it’s just something I do – have done for years and years. Always the same tune. Maybe a little variation in the second or third verse – if I get around to them.

At times I have wondered where it came from. I have no idea if it came from anywhere. I have never made a real effort to figure it out, but it’s not a tune that Ellyn recognizes. It’s the Kurt fussing in the kitchen tune.

Maybe a couple of months ago, I started another tune. Doopee doopee doop-doop-doo doopee doo doopee doo… I didn’t think anything of it; a little surprised. But when fussing in the kitchen the new tune stuck. And I had trouble even remembering the old tune. I have no idea where the new tune came from, but it seems to be my new tune.

After years, maybe decades, I have changed my tune. Not on purpose, but suddenly and seemingly permanently. Which feels weird.

We’ve all heard the expression that someone has changed their tune. Is this where it comes from? Do [some] other people have little tunes in their heads that suddenly change? I’d never given the expression much though, but now I really wonder.

Cruise? No thanks.

We went on a Viking river cruise (the Daube) the other week. It was .. nice? But I would not do it again. At least not in the foreseeable future.

Covid

Covid is still a thing. Yeah, folks are vaccinated (and it’s a requirement for the cruise – but nobody actually checked). But the cruise experience is still (as a co-worker said) a floating petri dish. You are sitting down, indoors, for 1-3 meals per day at a table with 4-8 strangers being served by the same staff for a week straight. The river cruise is just about 200 passengers (plus staff) – not the thousands you can get on Disney ocean cruises. In addition, you will be riding busses with these folks to and fro. And every single one of them travelled through some number of airports. And not a one of them wore a mask. Covid is almost certainly not going to kill you, but it is still a highly contagious cold that will knock you on your ass for days.

Flexibility

Viking, at least, will tend to screw you if you change passengers (add/remove/swap). It seems like if you want to swap a passenger ahead of the cruise it should be trivial. It ain’t. In addition, cruises tend to be booked many months ahead of time. It makes sense – it’s just a big negative in my book.

Daily lock-in

There are some things you can add up to the last minute – but not many. Most things need at least 24 hours notice; and usually if you drop something (even days ahead) there is no refund. In addition, you’re only at that port for one day – tops. If you pass on something then that’s probably it. The events you’re given access to through the cruise are mostly trivial to find without the cruise. I much prefer to be able to decide when I’m going to do the city bus tour, when I’m going to grab the fancy meal out, when I’m going to do the day trip to the UNESCO site half a day away once I’m at the place. Depending on the weather, energy levels, etc. Yes, if you’re going to Vienna you have to book the concert ahead of time – probably! But most things can be juggled up to the day if you’re doing it yourself.

In short, I like to stay in a place at least 3-4 days. Get a bit of a feel for the place. See the big tourist thing and also some of the really local stuff. Cook some of my own meals with local groceries.

The cruise had this weird grown-up disney or vegas feel. You get on a bus, go somewhere, see a thing, bus back to the ship, dine & drink and off to the next port. I guess if you just want to splash on the surface then that’s fine. Or if you’re sampling for where you really want to go back to and spend time then maybe. But I don’t do trips often enough; I want to find 2-3 places I really want to spend time, line them up, and then spend 3-4 days at each (with probably a day of travel between).

Dice Tower West

I went to Dice Tower West last week to hang out with friends (mostly from Southern California) and play board games. I had a great time! Vegas is super weird, though. Kind of wish the con had been somewhere else.

Some games I played:

Planet Unknown

Competitive solitaire game.  A little bit tetris, a little bit worker placement.  The placement part is on your own board; I like my games to be less solitaire.

I’d play it again, but I would not reach for it.  

Foundations of Rome

Crazy overproduced map placement game.  Beautiful 3d pieces.  Very straight forward to learn, harder to figure out how to score well.  

I’d play it again.

Cthulhu: Death May Die

This was my favorite game of the con.  It’s a pretty standard Cthulhu co-op adventure game – you play one of about a dozen characters trying to stop the bad guys from doing the bad thing and battling cthuloid minions and monsters along the way.  You lose sanity while doing so – which makes you more powerful right up until it kills you.  I think there were 2 boss options and about 10 scenarios to choose from and you shuffle the cards for each along with the base set.  The writing is fabulous, it’s easy to dive in – trivial if one person has played before.  A really solid game.  From what folks said, winning is pretty rare, but we won our first game; got smashed our second game.  Part of it came down to character and [random] insanity pick for the characters – which happened to work well for the first game and against us for the second.

I’d buy a copy, except: seems out of print and Ellyn has a real aversion to co-op games where screwing up screws the team – and this is an ‘often lose’ game.

Heat: Pedal to the Metal

Deck based racing game.  Fairly simple mechanics – including some solid last place catch up.  Easy game to learn.  There is just a little bit of random in the draw of cards – but the deck is pretty small so it feels pretty strategic.

I would totally play this again – which is a little odd because I don’t generally go for racing games.  

The Guild of Merchant Explorers

Competitive solitaire map exploration game.  A little bit of deck builder mechanic.  I just didn’t find it at all compelling.

I’d play it again.  Meh.

Century: Golem Edition

This is Century: Spice Road re-themed. And it feels way cleaner and less grey. Collect cards, build your engine and create Golems. Spice Road always seemed totally bland. This game has jelly bean gems! There is something to flavor.

I would totally play this again.

Cat in the Box

An interesting trick taking card game.  There is a board where each played card played (color & number) is tracked – but the cards are all black.  You declare what color the card is when you play it, and each player declares when they are out of a suit – either so they can play trump (red) or because all the numbers left in their hand have already been played in the led color.  It’s a simple game that I suspect has a whole lot of depth.  Quick game; easy to learn.  Probably really hard to master.

I would totally play this again – but I don’t think I’ll pick it up.

Wonderland’s War

This is a bag building area control battle game.  It’s very colorful and thematic and I just don’t care.  Every freaking piece has at least one modifier when placed/used.  We didn’t play the whole game – but we played enough to know that I did not care for it.

Won’t play that again.

Return to Dark Tower

Co-op adventure game (with competitive option) with a mechanical tower that’s linked to a phone/tablet app via bluetooth.  There are 3ish types of actions you can take to help defeat the big baddie in the tower.  This is a game that you’re not going to win the first time through because you have no idea what you’re going to be facing.  I tried to take on one of the beasties and got crushed because it did about 5 times the damage any of us were expecting.  

I would absolutely play this again – but ideally with someone who had played it before so that we would not get totally blindsided.

Pipeline

Worker placement competitive solitaire.  The goal?  Make as much money as you can by buying crude oil, processing it into something more useful, and selling it.  In this day and age, who makes a game like that!?  We just played enough of this to get some feel for the mechanics – then off to lunch.  We didn’t get deep into the mechanics, so I’m not super certain how good they are.

Yeah, I’d play it again.  But I really wish the mechanics were built on a game about another subject.

Earth

Competitive solitaire engine builder.  Often compared to Wingspan – and for pretty clear reasons.  You draw cards that you place to build of an engine; they have various powers.  Bottom line – I prefer Wingspan.  Earth felt too complicated.  Ain’t that the truth!

Meh.  I’d play it again.

Dwellings of Eldervale

Area control/unit placement/battle game.  Pretty crunchy euro game.  Played a much shortened version of this at a demo booth.  Not super complicated – though the guy explaining it kinda made it feel like it was.  I think it probably takes 1-2 full play throughs to really get the hang of the details.  I’m just not sure there’s enough fun to justify it.

Yeah, I’d probably play it again – ideally with at least one person who’d already played.

Scout

This is like a combination of Gin Rummy and The Great Dalmuti.  Quick game, easy to teach, fun to play.

I wish we’d played this before the last day because I’d totally play this again.  In fact, I may pick up a copy.

Triple Secret Santa

I play Dungeons & Dragons with friends on the internet. I know you’re shocked at how geeky I am. For those that are interested, we use Roll20 and we like it OK. We get together once or twice a week and have a silly fun time. I’ve been doing this off an on for about 4 years, now. Back in 2020 it was really great to have these regular social events.

Toward the middle of 2020 we formed a new group. And at the start of every single session we had audio problems. Someone was too quiet, someone was echoing; everyone knows how that is, now.

So for Christmas I decided to get everyone a headphone/mic combo. Because that solve the problems – if you have headphones, you can hear everything and the mic mostly picks up just what you’re saying. Certainly it doesn’t loop what other folks are saying. And I decided to give them out secretly. Each pair was addressed to the character in game, so folks had some idea. I had most everyone’s address – except one person – whose address I got from another player.

Everyone got theirs except that one person. Then I received a delivery confirmation message *with a picture* of the box on the porch. Still nothing. So I asked the player if that was his address and if those shoes (that were on the porch in the picture) were his. Nope – he had not lived there for nearly a decade. He now lived about 2-3 miles away.

Who had the headphones? All I had was a delivery address in Texas. I tried a few reverse address lookups and they mostly agreed who the home belonged to – a woman with an unusual name. That’s lucky – unique/unusual names are usually pretty easy to look up on the internet. For example, there are about 3 “Kurt Werle”s on the internet.

This woman had an extremely low internet profile, however. The only reference to her that I could find was nearly a decade old – from a newspaper – and it was associated with a gym. I looked up the gym and it seemed to have changed hands. But I decided to give it a shot – so I sent email to the gym’s contact email address and asked if I could get in touch with this lady about a package I’d accidentally sent her.

The email was forwarded to her and she responded and asked what was in the box. Headphones. So I explained the whole thing and told her that if her household had any used for the headphones then they should go ahead and keep them as an early Christmas present – otherwise if they could get it to my friend, that’d be great.

It turns out her younger son was now using them for remote schooling and they were a big hit. So I bought another pair for the player that had moved.

And that’s how I bought a pair of headphones for some kid in Texas.

Media and Medea

This past week I finished three things: the netflixable Stargate series, the Watchmen series (on disk), and listening to George Orwell’s 1984.

Stargate is almost entirely fluff. They throw in a slightly more interesting episode or arc every once in a while, and they will bump into some of the bigger questions, but not much. Mostly it’s save the team/world/child in 30-60 minutes. But there are almost guaranteed explosions, so it’s mildly entertaining. It’s also amusing to see how CGI/special effects improve from season to season.

Watchmen is something altogether different. At some point I learned the Greek myths. I guess that probably started in elementary school; gods, heroes and monsters. I certainly gained a deeper appreciation for them in college, reading some of the classic plays (thank you, Dr. Barker). Regular and supernatural people, visions of the future, events political, natural, and supernatural, and how the characters choose to deal with them; heroically, horribly, successes and failures. For me, Watchmen evoked those themes and characters. Ellyn was frustrated by a foretelling of future events that was not avoided. To me, it was a retelling of a story with the Fates and Furies.

Great acting, some really great shooting, and some amazing music/audio (thanks to Trent Reznor). I highly recommend it.

I read 1984 in high school. It might have actually been 1984. Recently, I was part of a class action suit against audible.com because of a jerky thing they did. We won, and as a result I was granted one audio book from a very large limited selection of things that I had absolutely no interest in. But I’ve been meaning to re-read 1984, and that happened to be on the list.

Several things struck me about the book: it’s amazing how anti-Soviet Union it feels. Not so much the USSR of 1948 as that of the 70’s and 80’s. He is really hung up on people’s physical appearance in the book. And I didn’t find it particularly good. But maybe that’s just me conflating good with enjoyable – ’cause enjoyable it ain’t.

It’s certainly an interesting book in what it gets right and what it gets wrong, though. There is so much thought and energy put into controlling the media – all media past and present. Eradicating any scrap of evidence that the party in power was ever wrong. That still seems like a ridiculous idea to me; there is print, there is uncontrolled media, there is memory. So it still feels like he got that wrong. More important than getting it wrong is that it seems to be so totally unnecessary.

What he got right is the terrifying idea: doublethink. That people will willingly believe what they are told and forget what they were told 15 minutes ago. That you can hold up four fingers and declare that they are 5, and people will believe you. There is some terrifyingly large portion of the population that doesn’t care what the record shows, what reality shows. The message is reality.

So, no, 1984 is not an enjoyable read. But if you have not read it, you really probably ought to.